Winds of Change

Amber Port
          The Shadow Paths laid down by Oberon and his sons have brought a myriad of treasure and goods to Amber Port.  Along with a myriad of men of ill repute.  The Sea Paths, being more stable and through less dangerous terrain, have made Amber the naval power that she is, though a few land routes (not yet the Royal Way) have added their own bit of spice to the roiling rollicking stew that is Amber Port.

          However those in the know can feel a storm approaching.  Queen Rilga has now endured 20 years of the exuberance of Amber's seamen and rumor has it that she has had enough.  There's whispers among the captains and traders of a Port Authority being formed.  Profitable, if rowdy, businesses are finding it more and more difficult to procure the essentials for their trade.  While those upright (or willing to become upright) merchants of Amber are finding their interests much eased.  And a well-trained city guard is becoming a stronger and more frequent presence among the unruly docks.  The end of an era is in the wind.

          The following is common knowledge for anyone living in Amber Port for any length of time.

          Amber as a whole is gifted with mild seasons including warm lazy summers, vigorous green springs, golden lingering autumns, and stormy chilly winters.  Periods of extreme heat and drought or snow within the city are almost unheard of.  Though the occasional storm sweeps in from the sea, in general Amber enjoys an ideal climate.
          The invigorating effects of residency within Amber are noticeable to all who dwell there and are especially keen to those who travel to and from her shores.  Though time does seem to pass slowly within the eternal city, the residents of Amber can still expect to see extended life-spans, sometimes stretching into centuries long.  Illness and injury, though not non-existent, likewise take less of a toll among Amber's populace than those of Shadow.

          The common language of Amber is Thari and almost everyone who dwells within its borders for some little amount of time finds themselves picking up the language easily and freely.

          Within Amber, time is marked casually at best.  There are no official calendars or even an agreement as to what comprises a week, month, year (and in some cases, there is even no agreement even as to the necessity of such demarcations.)  While most of the inhabitants of Amber do refer to the various seasons as 'summer' 'autumn' 'winter' and 'fall', there is no consensus – official or otherwise – as to when a season or year begins and ends.
          Time of day is typically referred to in 'candlemarks'; a candlemark being roughly an hour for game purposes.  Candlemarks are counted from dawn, noon and sunset.  Thus a time of day might be referred to variously as 'three candlemarks from dawn' 'four candlemarks before noon' or even 'twelve candlenarks of eve.'  Though the last is a bit poetic as the inhabitants tend to look for the nearest or most appropriate of the dawn, noon, sunset choices for convenience's sake.
          Past times are referred to by events that occurred within them; thus 'the Year of the Harbor Fire' or 'the week Jilene discovered her maid and her husband together.'  Future times are typically referred to in a day count; ie 'I'll take delivery five days from now' or 'the Comte de Escher will be pleased to receive guests in 19 days time.

          Currently there is no official currency within Amber, though the currencies instituted by Empress Cymnea still have some reliability and weight in almost any given transaction.  The coinage created during Faiella’s time was mostly of a commemorative nature and is not found in common use.  Majestrix Clarissa did not issue currency during her reign, relying on more... esoteric forms of exchange.  Thus, barter remains in common use throughout much of Amber City, supplement with holed coins in the ancient stylings of Empress Cymnea for use in more respectable situations.


Map of Amber

Amber –  Nestled in what was probably once the vast cauldera of an active volcano, Amber Port is surrounded by a series of low steep hills. Building on the hillsides is possible but time-consuming, forcing the majority of the city's construction to be crowded together in limited lowlands.  The waterfront of Amber Port is also steep with an abrupt drop-off into deep water making it ideal for ships of any draw to pull far into its wharves and docks. A number of natural fresh-water springs and aquifers furnish the city's water supply, making up for the lack of any rivers in or near Amber proper.

Arden –  Deep and Dark, Arden is the Forest Primal.  Dangerous and fantastic creatures roam its wilds at will and only the most hardy enter into the Green Depths or build near its borders.  Despite that, Arden is a place of immense beauty, incredible vitality and a vividness that can be tasted on the fragrant winds that blow in from the land side of Amber.

Cabra –  An island off the southern-most peninsula that guards Amber Port, Cabra is steep and rocky, yet warmed by a southern current.  A tall, lighthouse stands at the southern most tip of the island.  It's current keeper, Cpt. Jopin, has recently retired at a surprisingly young age amidst a bit of scandal concerning his drinking.  Prince Osric's hand is suspected in both Jopin's placement and, it is whispered, his scandal.

Courir River
– A rapid tumbling wild river that empties into the sea north of Amber, the Courir is one of Arden's greatest displays of raw power.  The river flies over a series of breath-taking falls and dashes through steep cliff caverns in a thunderous display of complete unnavigatiably.  The wilds surrounding Courir have long proven a favorite place of Prince Benedict's and the Prince maintains a small lodge near the height of Gonashon falls as a private retreat.

Faiella-Bionin –  Built by Oberon's orders and under the guidance of the Mad Dworkin, the Faiella-Bionin is a stately staircase that proceeds from the shores of Amber to the undersea Kingdom of Rebma in a grand sweep that somehow defies both distance and depth.  While there is no particular heed paid to the Amber head of the stair, the prevailing opinion in Amber Port is that the thing is unnatural and unlucky to those who travel it lightly.  The Rebman foot of the stair is heavily guarded by Queen Moire's elite guard and she allows no trade and little passage up and down the Faiella-Bionin.

Garnath –  It is in this magnificent and wide valley that Corwin, Prince of Arden, and his favorites spend the majority of their time in exuberant hunts and restful lodges.  The manor to which Oberon, Repos Verde, retired many centuries ago has been gifted to the Prince and now serves as the starting point for many an adventure off into the wilds of Arden.

Mt. Kolvir –  The highest peak in a series of steep hills that probably once formed the crown of an active volcano, Kolvir overshadows her sister mountain/hills by a great deal.  The mountain is stepped, snow-capped during the winter months, and bears the gem of Amber Castle a third of the way up its height.  Kolvir is visible for many miles from both sea and shoreline and always a welcome sight to Amber's returning travelers.

North Road –  A trade-route laid down by Prince Eric in his first century, the North Road brings a steady, if intermittent, stream of trade caravans from Shadow into Amber Port.  Small way-stations with privately owned inns sprout beside the road at spaces of approximately a day's slow travel.  However, little other civilization can be found along the North Road due to proximity of Arden and its wilds.

Oisen River –  A spirited river brining a lively and light current out of Arden, the Oisen is the gem of the Garnath valley.  In turns the river is a gentle peaceful expanse of water, perfect for sculling or fishing, and a thrilling dance of white-water rapids that cry out for more adventurous boat trips.

South Road --  A landmark to the eternal rivalry between Princes Eric and Corwin, this land-bound shadow path was laid down by Corwin shortly after his fiftieth birthday.  Arden has been pushed back along its route, significantly cutting down on the dangers of the road.  As well, it has been built over smooth rolling hills of open meadow, making for a rather pleasant trip.  Families contest for the right to keep way-stations on the South Road fairly hotly, thus there are many pleasant stops and services along the way.  And it is a lucky thing that there are so many pleasant stops, as some portion of the South Road is almost constantly under repair or refurbishment.

Amber City

Amber City

Amber City itself is an amazing medley of different architectures, cultures and races.  Though the vast majority of Amber's denizens are human, there are a few notable non-human enclaves within the city.  Amber City's population has varied over the course of the centuries, though now she is holding a slightly smaller population than she did at her most populous.  Currently Amber City is home to perhaps 100,000 souls.  However as many as 10,000 of these are travelers, sailors, voyagers or other transients.

Mt. Kolvir –  Towering over the city, the entirety of Mt. Kolvir is considered a Royal Preserve and the right to even set foot on the Mountain must be granted by a member of the Royal Family.  Despite this, enough centuries and favors have built up that the mountain has its own permanent residents not only within the Castle itself, but in the various garrisons and way-stations along the Via Amber.  Other chalets, villas and manors have been built along the lower skirts of the mountain with Royal permission and include such notable landmarks as the Florentine Gardens of Duke Cambria, Harold the First’s rambling villa, Estorica, and the sybaritic pleasure domes of Baroness Senrialla.

Amber Castle –   Amber Castle is a graceful sweeping mix of several different styles of architecture.  Each and every royal of Amber has left their mark on the Castle, though the basic straight lines and defensibility of Oberon’s original design are still the most strongly felt. 
          Empress Cymnea's influence is evident in the long columned halls of the Castle proper, the timbered and winged roofs of the Black and Red Garrisons and the meticulously maintained and tranquil gardens of the Inner Ring. Czarina Faiella has left her mark in the Castle's soaring white-tipped towers and lush baths.  And while the twisting burrowing dungeons were most likely there before Majestrix Clarissa's reign, no other monarch has made such good use of them.  The various Princes and Princesses have left their marks as well, from Osric’s Biblotheque Oro and Benedict’s sparring grounds, to the newly-constructed (and reinforced) Royal Nursery and Galleria de Julian.
          Occasionally though, this mix of styles has resulted in some odd design... accidents; stairways that lead to blank walls, doors that open onto long drops, solariums that have been walled off, etc.

Eastern Stair – The Eastern Stair was built by the order of Emperor Oberon and Empress Cymnea to celebrate the 100th birthday of their firstborn, Prince Benedict.  Originally, the Stair was constructed to allow the young Prince a private route to his favorite places along the Courir River.  The Eastern Stair is a masterpiece of engineering; precisely even steps carved of white marble, landings every 100 stairs that turn in elegant plazas beneath the watchful eyes of beneficent statues, and sweeping glorious arches of fragrant cedar at both ends.  However, since few other than Prince Benedict himself seem to turn their tread northeast of Amber, the Eastern Stair sees little traffic despite its beauty.

Western Stair --  The Western Stair is far cruder by the standards of the Eastern Stair, but it is vastly more functional.  Carved directly out of the bedrock of Kolvir by Oberon's will, the Western zigzags back and forth across the face of Amber in easily defensible swoops.  No benches or guardian spirits mark the Western Stair, it is simply the most expedient way to reach the plateau the holds Amber Castle.  But it is not an easy climb, even at the best of times.

Via Amber --  The main feature of Amber City is the Via Amber, a broad marble-paved roadway that ascends from the Royal docks all the way up Mt. Kolvir to Amber Castle itself.  The Via Amber is kept clean, well-repaired and laws regarding building and open greenery along its length are rigidly enforced.  Extravagant plazas line the Via Amber at regular intervals, including the spritely Plaza de Cavaliers, the beautiful Waves’ Rest and the astonishingly delicate Li Ming Square.  These laws and architecture combine to make the Via an elegant thoroughfare fit for the Kings and Princes of Reality that regularly stride it.

North Road –  As the North Road enters Amber City proper, it looses some of its austerity and becomes a broad street easily able to fit two wagons side by side.  Paved in blood-red cobblestones, the North Road echoes cheerfully beneath horse hooves and wheel rims.
          In more civilized years, the North Road was lined with warehouses and residences as well as a number of small restaurants and inns.  Lately though, the North Road has become the border between the natural preserves of Kolvir and the decaying sprawl that is spreading up through the Landsing borough.  City guard patrols have become more regular in an attempt to keep poachers and burglars from crossing the North Road in ill-conceived attempts to scavenge and plunder among the mansions and parks of lower Kolvir.  And many a once reputable business along the Road is finding itself struggling against the de-gentrification that is occurring in Landsing.

South Road – In contrast, the South Road is one of the few gems of the Downwind Quarter.     Here within the City, the South Road is wide and paved in white granite slabs with marble sidewalks and gutters along much of its length. Businesses and residences along the South Road tend to be of a much higher quality than the majority of the Quarter and the Road provides an effective buffer zone between the low income tradesmen of Downwind Quarter and the upper crust of the Kolvir elite.  However, unfortunately even within the confines of Amber City itself, the South Road still lives up to its reputation of requiring constant maintenance and repair.

Low Road –   Low Road is definitely the current (and historical) favorite for highest rate of fatal traffic accidents within Amber City. Originally constructed by Prince Osric to be a wide even thoroughfare, the crowding of the warehouses in the Harbor combines with an opportunistic approach to real estate among the local businesses and has resulted in a street crowded with stalls and markets and overhung with extended upper stories and balconies.  These tangle with the heavy traffic of wagons, handcarts, beasts of burdens etc, moving goods from the waterfront into the city to create a havoc of traffic unequaled in all of Shadow.  And yet, those who dwell along Low Road wouldn't have it any other way.

Neighborhoods, Districts and Boroughs

1.  Embarcadero Royale –  This area of the city is reserved expressly for the most upper of crusts, the Royal family and their favorites.  Elegant spacious yacht clubs line the waterfront and sophisticated restaurants, galleries and discreet gentlemen's clubs hide among trees and park-like avenues of the Embarcadero.  The entire Embarcadero is walled in elegant white marble and hedges with extremely discrete security forces protecting the luxury and privacy of the Royal Family.  Notable landmarks within the Embarcadero Royale include; The Jade Perogla, Sundial Plaza, Crests (private club), and The King, The Queen and The Knave (royal docks).
          While it would be well within Prince Caine’s rights to berth the Bold Venture, his private guillet,  at The Knave, the Captain prefers a less hoighty-toighty berth for his pride and joy.  And the businesses of the Embarcadero Royale have been much relieved by the Prince’s decision.

2.  High Wind District – Bordered by Sweet Sorrows Street, the Via Amber, the walls of the Embacadero Royale and the waterfront itself, High Water District is a lovely and elegant area that is  -- for the most part – open to the public.  At least, to the right kind of public.  This is where the nobility of Amber and her more well-to-do merchants gather to see and be seen.  Gracious dining, specialized shopping and fine entertainment business dot this district as does some *very* expensive housing.  Landmarks include; The Gentlemen's Agreement (private club), Chansonnes (restaurant), the Admiralty (private club), Temple of the Hours (theatre), Seascapes (aquarium & museum), Triganeste Elora's (spa), Eve (chocolatery) as well as the El-Soyan and Atlantian embassies.

3.  Vicinanza di Gioia – The Vicinanza borough is bordered by the Via Amber, the walls of the Embacadero Royale and the Street of Lights.  This borough is one of Amber City's strongest multi-cultural centers; souks sit side-by-side with brick boutiques who rub shoulders with marble villas.  Most of Amber's non-human populace can be found within the Vicinanza di Gioia.  And the businesses of the Vicinanza specialize in the exotic, the hard-to-find and the pleasurable. 
          However, despite the Vicinanza's reputation for openess and acceptance, the district is well-protected and patrolled. Harbor style hi-jinx are frowned upon and, since many of the borough's inhabitants follow their own legal, religious and mystical beliefs, trespassing on the good nature of the Vicinanza can have deadly consequences.
          Landmarks include; Cerivale – the Khalidanish embassy, Grimoire's (bookstore), Vivianne & Daughter (witches), All the World's Dreams (pharmaceuticals), Amber Nights (brothel), The Dragon (restaurant) and Visions en Soie (clothiers).

4.  Landfall – Bordered on the north by Trithanor Road, on the east by the waterfront, the south by Sweet Sorrows Street and the west by the Via Amber, Landfall is a district that is fighting for its life and reputation.  And is doing very well at it, thank you very much.  In prior centuries, Landfall was a prosperous merchanting district.  Sound businesses, smart shops, proper homes, etc. made Landfall an excellent neighborhood for the solid and the respectable.  However, during the long extension of Oberon's bachelor days and the growing wildness in the Harbor area, Landfall has found itself much pressed by rowdy men with rowdy ambitions. 
          To which Landfall has responded with a banding together such is rarely seen among the diverse population of Amber.  Elders of the District meet regularly in citizens' committees.  Borders have been established, funds gathered, civic projects (street lights, patrols, etc.) have been initiated and maintained.  Currently, Landfall is a very safe district where it is a very good idea not to get caught at something.  Rumor has it that Queen Rilga herself has been adding to the district's funding and support.
          Landmarks include; Teas for All Seasons, the Bistro on the Shore (restaurant), Hutch & Huang (law firm), Romailla's Shoes, the Circulum (open air market) and Obinabbi's (chirugeon and dentist).

5. Heart and Hand District --  Bordered by the Street of Lights, the Via Amber and the great curving Harte Straube, Heart and Hand is a hardworking middle-class district.  Markets and shops tend to be reasonably priced and stocked with the necessities of day-to-day life.  The populace of Heart and Hand are, for the most part, family oriented thus the district is often alive with the noise of children and the whispers of grandparents.  Dwellers in Heart and Hand also tend toward the open, friendly and community-minded making Heart and Hand an excellent place to loose a wagon wheel or become stuck out in the rain.
          Landmarks include; Deveaux (clothiers), Tower Plaza (fresh fruit markets), StadtGrun (commercial greenhouse), Enchanteria (home furnishings), Lix'til (midwife services), and The Playground (open air park).

6.  Finney Ridge – Built along the spine of a steep hill, Finney Ridge is bordered by the Street of Lights, the Harte Straube, and, just after the fork in the South Road, Becoming Road and Route Jaune.  Finney Ridge is mostly residential with a few support businesses.  Housing along the ridge is mostly single family dwellings of an upper-middle class nature with a few hereditary properties mixed in.  Landmarks include; the manse of Tomocorlo Cuerrera (closed mansion), Sing Song Gardens (park), Avender's (groceries), and the Washing Woman (public spring).

7. Downwind Quarter – Bordered by the South Road, the waterfront and Route Jaune, the Downwind Quarter is aptly named.  Which is fortunate, as this is the heavy industry district of Amber City.  Shipbuilding concerns line the shore, reeking of tar and pitch.  Slaughterhouses and mills are littered throughout the area and add a pungent tang to the air as does the tenements and low-income housing of the human mass that serves those businesses.
          Historically, when the Crown has supported a standing navy or a coast guard/harbor patrol, it has been based out of Onde Verde, a large compound on the waterfront of this Quarter.  But at this time, Onde Verde is closed and no official harbor patrol or navy is active in Amber for centuries.  Recently, though, a number of crown officials have been making visits to Onde Verde.
          Landmarks within the Downwind Quarter include; Darcy's Ceramics (workshop and retail), Souther's Slaughterhouse, Mssrs. Williams, Wright & Li, Shipbuilders, The Gris (prison), Anna's (bistro), and Carpelli & Sons (textile mill and retail).

8.  The Harbor –  This is the working shipping area of Amber, currently a bit freeform in its approach and appearance as ships from all of the universe pull into Amber Harbor to trade goods and gossip. Bordered by the Low Road, Trithanor Road and the waterfront, the Harbor district extends far north of the rest of Amber City proper until the rocky coast of the harbor prevents the further building of any docks.  And even at the point, crude shanties and bars still dot the landscape like a pox.
          During the reign of Empress Cymnea, the Harbor was a smoothly running enterprise.  Subsequent centuries, however, have seen the Harbor growing more and more undirected in its construction and more and more unruly in its populace.  In the most recent centuries, the district has shown significant expansionist tendencies and both neighboring districts – Landfall and Landsing -- have had to deal with increasing incursions of Harbor tenants seeking to branch out into other areas.
          Landmarks include; The Swag (tavern), Lower Berth (whorehouse), the Pissing Fountain (self-explanatory), the Gray Dog (flophouse), Fair Winds Wares (opium den), Downhome Dock (pier), Flotsam's (supplies), Steadman's (warehouse) and Kepperer's (fish market).  (Note:  The Bold Venture berths at Prince's Wharf in this district.)

9.  The Bazaar – Amber's premier marketplace, the Bazaar is bordered by Low Road, the Via Amber, Trithanor Road and the curving Cures Way. The Bazaar is a bustling place where caveat emptor is the motto of the millennium and lives up to its name by hosting an enormous variety of markets, shops, stockades, stages and emporiums.  Hotels, hostels and inns line the busy streets of the Bazaar and those few private residences that can be found in the district tend to be second story dwellings above shop fronts below.  While, officially, Amber does not support a slave trade, some of the more discrete stockades of the Bazaar do hold something other than livestock.  The nearness and liveliness of the Harbor District does not seem to be inhibiting the Bazaar's general ambience, and in fact seems to be contributing quite a bit to the variety of goods offered within its shops.
          Landmarks include; Fontaine Plaza (open air market specializing in entertainers), the Cathedral (underground plaza specializing in sorcerous trades), Eo Street (musical shops), Three for a Hing (restaurant), Bleve's (leather goods) and Parabolas and Hyperbole (rare book store).

10.  The Commons – The Commons District is bordered by the Via Amber, East Street, the South Road, Becoming Road and the Harte Straube.  The neighborhood is rather eclectic, blending the influences of many of its neighboring boroughs, especially Ascensionne and the Vicinanza di Gioia.  However, the Commons primary features are the Library and the University.  A number of smaller and more specialized schools and studios dot the district as well making for a populace that is well-educated, opinionated and generally low on funds.
          Besides the Library and University landmarks include; Enrique's Coffee House, Al-lahambra (theatre), Five Monkeys (inexpensive clothiers), Feathers (bookstore) and Ile de Morte (fountain).

11.  Landsing  –  Landsing is a district that is in trouble.  Bordered by Low Road, the North Road,  Cures Way and Epiphany Street, Landsing has spent most of its existence as a modest and mostly residential borough with the housing and services necessary to support a respectable seagoing mercantile enterprise.
          However, since Majestrix Clarissa's exile and the emergence of the Harbor as an unregulated seatown, Landsing has found more and more of its businesses and real estate going to support the Harbor's appetite for coarse past-times.  In eastern Landsing the streets are definitely no longer safe and roving bands of drunken sailors are making the rest of the district less and less secure.  And many of Landsing's more respectable citizens are simply packing up and moving.
          Landmarks include;  Cherval's (tack and wagon supplies),  XIIO (restaurant), Dark Waters (pharmaceuticals), The Drum (distillery), Li Ming (Moneychangers), Charybdis (brothel) and Scylla (tavern).

12.  Ascensionne (formerly Ling Hou) –  The Ascensionne Quarter of Amber City Bordered by the Via Amber, Epiphany Street and Cures Way. Originally constructed and populated during Empress Cymnea's reign, the then Ling Hou District was much like a small piece of Han transplanted into Amber City.  Hanese restaurants, businesses and homes were abundant along the borough's quiet tree-lined streets.
          After Cymnea's divorce, the district was renamed, but much of its original flavor still remains.  Ascensionne, like the Bazaar and Vicinanza di Gioia districts, is one of the few places in Amber City that boasts of non-human residents.  But the overall aura of privacy and decorousness within the district guarantees that no questions are asked or undue displays made.
          Landmarks include;  Mi Han (Prince Osric's in town residence and offices), Wing Hou Juan (restaurant), Aie M'don (specialty groceror), Jade Flowers (brothel), Tau Shei ni Wiang (tailors) and Boukadistan (furnishing).

13.  Bonnechez –  Built along the foot of Kolvir and somewhat up its face, Bonnechez is an elite area of hunting lodges, extravagant mansions and villas and enormous private reserves.  Though the nearness of Arden to Bonnechez has caused the occasional disruption, there is a certain cachet among Amber's northern nobility to know that their homes may at any time be invaded by a rogue phoenix or manticore thus requiring Royal attention.  Lately though the area has been subjected to the disturbances of a less arcane nature, namely human predations from the expanding Harbor and Landsing boroughs.  These are considered by and far disgusting and the nobles of Bonnechez have been bringing their grievances before a sympathetic Queen Rilga for a number of years now.
          Landmarks include; Asuarte Aquinus (privately owned series of artificial lakes and channels), Fairhome (private estate and lodge), Greensward (royal hunting preserve), Le Villa Joie (estate of Baroness Chentate) and Ming Ho (Prince Finndo's private estate).

14.  The Grounds – The Grounds is the military district of Amber City.  Bordered by the Via Amber, East Street, South Street and West Street, it is the Grounds that houses the various garrisons, offices, training grounds, parade squares and 'base housing' used by the City Guard (the Reds), the Castle Guard (the Blacks) and any standing army that Amber is supporting. (Note:  Amber is not supporting a standing army, navy or coast guard/harbor patrol at this time.)
          While not a walled district, the Grounds' inhabitants are so tight-knit that outsiders often feel uncomfortable with this borough.  Landmarks include; Benedictine Square (parade ground), The Gate (presentation arena), Everway (military prison), Lorn (gallows), Garrison Red (originally Garnison de la Ville) and Garrison Black (originally Garnison du Château).

15.  Monteforte  –  Like its counterpart, Bonnechez, Monteforte is an elite district of only the most wealthy and favored.  Unlike Bonnechez, however, Monteforte seems to be suffering neither from the privations of Arden nor human agency, making Monteforte the most gracious of all of Amber's boroughs.  Great maples and pines dapple the entire district in astonishing elegant greens all year round.  And Monteforte's beautiful winding marble roads offer an endless variety of stunning vistas.
          Landmarks include; Crystallis (Princess Dierdre's private estate), The Way (resort), Gambol's (restaurant), The Grey and Green (riding and hawking club) and the estate of Baroness Senrialla.

(Author's Note:  Though I have used the names 'Amber Port' 'Amber City' and 'Amber Castle' throughout this document, those terms are for the reader's clarification only.  Most inhabitants of Amber refer to all three by the name of 'Amber' and the listener is assumed to know which is being referred to, similar to the way the names  'Roma' and 'New York' are used.

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