Tonight on TRC (The Reality Channel) Trading Shadows reinvents design with two Shadows from the opposite ends of Reality.
Game will be semi-LARP with heavy prop useage.
Characters, locations and situations will be based on a loose 'feel' of
Amber without being strictly linked to a particular time and place in
either the Corwin Chronicles or the Merlin Saga. We're looking at
Amber-flavored Trading Spaces here, as opposed to Trading
|The Shadows -
dour Rebma has finally
gotten on everyone's nerves. I mean, really! It's just a
moist copy of the upstairs. Definitely time for a redo.
(Queen Moire may disagree, but she's just a tenant, right?)
about 'been done,' the Keep
of the Four Worlds is just crying out for update. A definite
fixer-upper with great potential, the new owners are hoping that
Trading Shadows can breath some life into the gloomy old place.
|The Teams -
Chaos Heritage Designer
Amber Heritage Designer
the Four Worlds After All."
Gor-inspired slave realm, featuring a hungry volcano and lurid murals
of Jasra and Brand de flagrante built from the souls of Aztecn
warriors. The piece de resistance is a retooled Pattern shaped as
though a trip down the gullet of a giant serpent with fully realized
elementally divided Theme Park complete with monorail and luxury
hotel. The singing faires of Snowland are not to be missed.
And cannot be, as the atmosphere of the entire shadow is lightened by
the park's theme sing repeating in a delightfully endless loop.