The Great Ambercon
Scavenger Hunt
The Great Ambercon Scavenger Hunt is an Amber Diceless Role-Playing Game
being run by myself, Leslie Lightfoot, at Ambercon NW 2005.
This site has been set-up for the use of players and potential
players.
It contains more detailed information than is available in the Ambercon
Gamebook.
Gamebook Description -
The Abyss demands Chocolate!
And other stuff too.
Perhaps it
wasn't such a good idea to drop two children of the Blood of Amber into
the Abyss. Not to mention the Jewel of Judgement.
Now the Abyss is
hungry for more. The Courts of Chaos were swallowed whole a
little over a month ago and the Abyss continues to grow, devouring
whole Shadows.
Dworkin has sent
in his best and brightest. Burp!
Now it's your
turn.
GASH
is a semi-LARP RPG-Scavenger Hunt involving heavy prop use and played
throughout the grounds of the McMenamins Edgefield in real time.
Setting -
G.A.S.H.
is a Chronicles of Corwin cannon game set 1 year after the end of the
Patternfall War.
Oberon,
Dierdre and Brand are still very dead, but all of the other Elders have
returned to Amber in more or less fine health.
Florimel
and Bleys have established a tenuous detente with Chaos, but relations
are still very tense with each side pretty much sticking to their end
of the universe. Knowledge of one another's ways is still fairly
limited.
No
adverse affects from the creation of Corwin's Pattern have been noted -
as yet. Though Fiona is very keen on the whole subject and often
away from Amber on 'observational' junkets.
Corwin
and Merlin are reportedly off exploring the Shadows generated by the
creation of his Pattern and have not returned to Amber in the previous
year.
Benedict
retired from the war back to Avalon and seems as uninterested in Amber
politics as ever.
King
Random and Queen Vialle have their hands full dealing with the
aftermath of the Patternfall War. Crown Prince Martin, though, is
continuing his career as a Shadow playboy, to everyone's relief.
Dworkin
has made no reappearance since Oberon's funeral. And no one seems
to have missed him.
The
other Princes and Princesses seem to be content to return to their
pre-Patternfall roles.
Characters -
Players
will have 100 points to construct their characters.
Characters
will be the grandchildren of Oberon. Amber parentage
may be chosen by the players, though the GMs reserve the right to
recast if necessary. Players also may decide how much is known by
the world in general and by the character themselves regarding their
parent / heritage.
The GMs will
not be considering
Chaosians, Merlin Saga-based characters or children of Oberon or
Dworkin for characters in this game.
Character
Limits:
There
are a few minor limits with regards to the regular ADRG rules for
the purpose of this game. All other rules remain the same as in
Phage Press' Amber Diceless Role-Playing rules. (Note: No
Shadow Knight supplemental rules will be considered for this game.)
Powers:
No Exalted Powers
No
Logrus
Shape
Shifting – Cannot be Chaosian based
Artifacts
& Creatures:
No Primal Abilities
16
point limit
Good Stuff / Bad Stuff:
No
more than 5 points
Trump
Decks –
Any PC who
knows that they are a member of the Royal Family may
own a Trump Deck. PCs who are unaware of their Amber heritage
should not own Trump Decks. A
further note, the GMs consider Trump Cards to be
‘nigh-invulnerable.’ Not indestructible. In G.A.S.H, Trump
Cards will be assumed to be very, very sturdy cards. They can
withstand long exposures to water and most vermin find them
unappetizing. However, Trump Cards do not make reliable shuriken
or shields and should be kept away from open flames.