Golden Circle Kingdoms
Atlantia -- Rulers: Elders Lavis, Kreekikik & Daro
Tech Level: Roman Era Magic Level: High
Trade Goods: Fish and Ocean Products, Artwork -- primarily sculpture.
Atoll kingdom with humans and large dolphins sharing a canalled city. Gleaming white marble structures. Intellect and Artistry prized. Ruled by a democratically elected body.
Bat'alzer -- Rulers: Council of the High Winds
Tech Level: Extremely High Magic Level: Null
Barriers against Pattern and Trump abilities
Trade: Short lived advanced technological devices
Floating (and warring) cities spun of clear resin, guyed by enormous cable over the garbage heap of which all others are mere shadows. Upper cities populated by the Kalri'i (Pteradon descendants.) Lower reaches populated by savage wild and non-sentient scavengers.
Begma -- Rulers: Sultan Al-Hayid & Sultana Djani
Tech Level: High Fantasy Magic Level: Moderate
Trade: Spices, Fabrics, Stories
Ally / Enemy: El-Soya -- long history of mutual wars and treaties
Land of a Thousand Tales and Mysteries. The archetype for Babylon and the Arabian Nights. Loosely allied city-states answering to the Sultan and Sultana.
Burgami -- Ruler: Queen Quirabi
Tech Level: Early Medieval Magic Level: Low / Shamanistic
Trade: Pelts, Foodstuffs, Mercenaries
Enormous shallow bowl of African Savannah. Extremely old Shadow. May pre-date Amber. Queen Quirabi *very* shrewd statesman and in a 'formal state' marriage to Benedict. Twin Daughters are heir apparents. Took enormous damage during Black Road War.
Dargothia -- Ruler: Lucient Eren
Tech Level: High Medieval Magic Level: Low
Barriers against Sorcery
Trade: High Grade Weapons, Enduring Clockworks, Poisons
Anvil of Flame. Land is *extremely* inhospitable. Caustic atmosphere, toxic plants and animals, very geologically active. Monarchy, though Eren has just recently emerged from a regency.
El-Soya -- Ruler: Don Calvayo
Tech Level: Moorish Spain Magic Level: Null
Ally / Enemy: Begma -- long history of mutual wars and treaties
Hot, high and dry in places. Lush river valleys elsewhere. Excellent seaports and shipping industry. Extremely sensitive nobility prone to dueling. Church of the Unicorn has a strong foothold here.
Freeport -- Ruler: None (or more accurately Captain de Jour)
Tech Level: Napoleanic Era Magic Level: Low
Trade: Plunder, Narcotics, Sailors
Center of the Pirate Archipelago. Roaring dives of seaports. Anonymity and a good time guaranteed. Fast, violent and short lives also guaranteed.
Frygia -- Ruler: Clan Leader Oerund
Tech Level: Primitive Magic Level: Very Low
Trade: Furs, Crystals
Land of Eternal Ice. Snow and long beautiful nights of stars, moons and borialea. Intelligent Yeti-like humans dwelling in small communities of long-houses. Place of contemplation and testing.
Gol -- Ruler: Ulaan Khan
Tech Level: Nomadic Middle Ages Magic Level: Moderate
Trade: Horses, Semi-Precious Stones, Military Specialists
Rolling flatlands surrounded by enormous snow-covered peaks. Nomadic and warlike culture with a few settlements. Current Khan ruling for last 500 years after deposing her predecessor.
Ryanoak -- Ruler: King Edwin & Queen Katherine
Tech Level: Medieval Magic Level: Null
Trade: Foodstuffs, Sheep, Cattle
Verdant countryside interspersed with primal forests and castles. Borders on Arden. Nobility and Chivalry are cultural imperatives. Took major damage during Black Road War.
Xx'it'lac -- Ruler: Mother-of-Us-All
Tech Level: Primitive Magic Level: Null
Trade: Medicines, Minerals, Precious Gems
Empire is entirely underground -- Shadow has no 'sky.' Facist state of sentient insects dwelling in interconnected hives of tunnels and caverns. Different species all working together -- or else.