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TWELVE COLONIES MILITARY Compiled
from original concepts |
The Twelve Colonies
History & Culture
Prehistory/Myth
According to religious doctrine, humanity used to live on Kobol
in a idyllic existence alongside the gods (the Lords of Kobol).
About 2,000 years ago, there was a war caused by one jealous god,
and humanity left. Twelve tribes emigrated to twelve habitable
worlds in the nearby Cyrannus system, and the thirteenth tribe
left for a world called Earth. The twelve tribes were named after
the western Zodiac, but their names drifted over time, and became
the Twelve Colonies:
Modern Era
After settling on their new homes, another cataclysm befell the
twelve tribes. This resulted in the destruction of much of their
knowledge base and sent the colonies into a dark age. After their
return to space, the Colonies established many observatories,
listening posts, research stations and armories in their system,
and an ever-expanding red line of explored space that
included several other star systems. The Colonials also created a
line of robots, called Cylons, to do work which they found
unpleasant, including mining and serving as soldiers. The Cylons
rebelled, and held so much of the military power that they were
well-matched with their former Colonial masters. With their
mastery of Colonial technology, the Cylons were able to
infiltrate nearly all networked devices. Twelve battlestars built
in the opening years of the war relied on more secure and durable
technologies. In response to the great threat posed by the
Cylons, the Twelve Colonies signed the Articles of Colonization
and formed a unified federal Government for the first time.
Contemporary Era
After the Cylon War ended, a long and bloody struggle of
approximately 12 years, an armistice was declared, and the Cylons
departed for a world of their own (location unknown, but near or
in the Cyrannus system). The Colonials established a neutral
meeting place, Armistice Station, and made diplomatic overtures
for Cylons and Colonials to meet annually. However, these
overtures were continually ignored. The arrogance of the
Colonials in re-equipping their military with technologies
vulnerable to Cylon interference proved to be their undoing.
Government
The current government of the Twelve Colonies was established by
the Articles of Colonization fifty-two years ago, partially as a
response to the Cylon War. The form of government is a federal
republic, lead by a democratically elected president and
legislature. The Articles of Colonization also established
system-wide standards for numerous civil liberties (many of these
analogous to the United States Bill of Rights).
Executive Branch
The President at the time of the Cylon attack was President
Richard Adar. The President is assisted by a Cabinet, consisting
of the heads of the various government departments. The President
can request the resignation of his cabinet members, but they are
apparently not obligated to comply. In the event of the death or
incapacitation of the President, the Vice President and the
Cabinet are included in the line of succession.
Legislative Branch
The Colonial legislature is known as the Quorum of Twelve, with
each colony represented by a single delegate, each with one vote.
It is a deliberative and legislative body, where issues are
raised and voted on. The President of the Colonies is also the
presiding officer of the Quorum, with the authority to break tie
votes. If the Vice Presidency becomes vacant between elections,
the Quorum is responsible for the both the nomination and
confirmation of the successor to that office.
Other Branches
The government also apparently recognizes an unelected religious
body in an advisory capacity, similar to the British House of
Lords, and maintains a separate judiciary.
Religion
The religion of the Twelve Colonies, which the majority of the
population practices to a greater or lesser degree, is a
polytheistic faith that centers on the Lords of Kobol. Six
importand Lords of Kobol are:
According to the Sacred Scrolls, the gods once shared a
paradise-like existence with the people of Kobol. (The first
words of the sacred scrolls are Life here began out
there. Later circumstances forced the exodus of the human
population of Kobol to the Twelve Colonies and Earth, and lead to
Athena's suicide. Part of the Sacred Scrolls were written by the
oracle Pythia, and are also referred to as the Book of Pythia or
the Pythian Prophesies, as they are a history of the human race
and their exile from Kobol set down some 1,600 years before the
actual events. Some believe that the prophecies apply to the
modern day as well, an aspect of the widely-held philosophy of
eternal return, a notion of the circular progression
of time known to the Colonists as the Cycle of Time. The Cycle of
Time states that we are all playing our parts in a story
that is told again, and again, and again throughout
eternity. Individual practice of religion includes personal
idols of the gods (much like Greek lars and pentates) and
rosaries. The separation of church and state not rigorous; state
officials are sworn in by priests, who also preside over military
funerals, without regard for the beliefs of the deceased. That
this is a matter of course is perhaps indicative of the religious
homogeneity of the Colonies. Priests, who may be of any gender,
are not required to practice celibacy, and may marry
Technology
The Colonials are a planet-faring race, with regular sublight
commerce between the planets of the Twelve Colonies, their moons,
and various space stations. They also possess faster-than-light
drives, making interstellar travel possible. The standard term
for FTL travel is "jump."The Colonial jump drives
function by folding space, or creating wormholes through curved
space, so that the distance between to points is crossed almost
instantaneously. Accurate spacial coordinates must be programmed
into a navigational computer, and once activated, the FTL engines
take some seconds to complete the process. Conservation of
momentum applies, and a ship exits its jump at the same velocity
as when it entered the jump.The technology behind FTL systems is
such that ships can jump with a high degree of accuracy, allowing
ships to rendezvous in space and even "park" in a
synchronous orbit directly above a given point on a planet's
surface. Proper FTL use even enables vessels to arrive in crowded
areas, such as the middle of an asteroid field or other ships,
without the risk of collision and damage. The more pinpoint the
jump, and the less mapped the area of space, the more time it
takes to program jump coordinates into the navigational
computer.(Other than spacecraft technology, the overall
technology level appears equivalent to late 20th-century Earth,
with certain advances and certain omissions. For example,
scanning technology such as radiation detection are move
advanced, but personal networked devices like cell phones and
laptops are unknown. This may be a result of the difficulties
experienced during the Cylon war.)
Military
Colonial Military Rank Structure
The rank listed across each row is approximately equivalent in
each service, although an equivalent officer in the Fleet always
ranks one in the Marines (an Admiral always ranks a General,
etc.). A group of Marines, unless on detached duty, is always
commanded by a Fleet officer. In the Fleet, an Ensign can be a
Viper or Raptor pilot, a CAG (Commander Air Group) is usually a
Lieutenant or Captain, a mid-line ship (such as a Frigate) is
commanded by a Major or Colonel, and a Battlestar by a Commander
or Admiral.
| Colonial Fleet | Colonial Marines |
| Commissioned Officer
Admiral Commander Colonel Major Captain Lieutenant Lieutenant (junior grade) Ensign |
Commissioned Officer
General Brigadier General Colonel Major Captain First Lieutenant Second Lieutenant Chief Warrant Officer (1-5) |
| Enlisted Master Chief Petty Officer Chief Petty Officer Petty Officer, 1st Class Petty Officer, 2nd Class Specialist Deck Hand Recruit |
Non-Commissioned Officer
(NCO) Sergeant Major Master Sergeant Gunnery Sergeant Staff Sergeant Sergeant Corporal Private First Class (PFC) Private |
Battlestar
Galactica Type: The Galactica type
battlestar is a Colonial capital ship that combines the functions
of aircraft carrier and battleship. The first twelve battlestars
were laid down in the early days of the Cylon War, each
representing one of the Twelve Colonies. At the time of the
current Cylon attack, there were 120 Battlestars in the Colonial
Fleet.
Mercury Class: The Mercury class battlestar is an advanced
warship introduced into the Colonial Fleet sometime after the
First Cylon War.
| Battlestar | Class | Status | Commander | Notes |
| Promethea | Mercury | Active | Commander Samuel Titus | Only known remaining Battlestar |
| Galactica | Galactica | Missing | Commander William Adama | Presumed destroyed |
| Pegasus | Mercury | Missing | Admiral Helena Caine | Presumed destroyed at Scorpion Fleet Shipyards |
| Persephone | Mercury | Missing | Commander Rickard Carlson | Presumed destroyed at Scorpion Fleet Shipyards |
| Athena | Galactica | Missing | ||
| Atlantia | Mercury | Destroyed | Admiral Nagala, temp. command | Destroyed at Battle of Virgon |
| Columbia | Mercury | Destroyed | ||
| Solaria | Mercury | Destroyed | ||
| Triton | Mercury | Destroyed | ||
| Mercury | Mercury | Missing |
Raptor
The Raptor is a multi-role vehicle used by the Colonial Fleet. It
is generally operated by a crew of two, is capable of atmospheric
flight and is also equipped with a short-range Jump engine,
allowing it to make short faster-than-light hops. As an ECM
platform, the Raptor contains a full suite of electronic
countermeasure and monitoring tools. The Raptor is designed to
fulfill a number of roles, the primary being that of
reconnaissance / scout operations. Additionally, as a transport
or marine assault vehicle, it can carry a squad of some eight
marines plus their equipment. The Raptor is normally unarmed, as
Raptors make for a poor general-purpose fighter. Can be equipped
with bombs or rockets/missiles. Raptors do carry Decoy drones,
communication drones and flares. Typically, a battlestar operates
with a single squadron of 8-10 Raptors: one Raptor assigned to
each Viper squadron aboard the battlestar, and up to two
"reserve" Raptors.
Viper
The Viper is the Colonial Fleet's primary space superiority
fighter / attack craft. Capable of atmospheric flight, the Viper
is a single-seat craft mounting two kinetic energy weapons
(KEWs), as well as having hardpoints beneath the wings for
mounting missiles, munitions pods and other ordnance. The Viper
was originally introduced into Colonial service shortly before
the outbreak of the Cylon War. However, it was the Mark II
variant, designed specifically for use with the new Colonial
battlestars that is best remembered. The Mark II remained in
service after the end of the war, but was subsequently superseded
by newer models. At the time of the renewed Cylon attack on the
Twelve Colonies, the Mark VII was the front-line variant of the
Viper design, retaining the Mark II general layout but using
fully networked systems providing superior battle management and
fight information for the pilot. A fully-equipped Mercury-class
Battlestar carries eight squadrons of twenty Viper fighters.
Call Sign
Each permanent Viper pilot has a Call Sign a nickname used
during in-flight communication.
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